Linear- The media flows linearly through its content. A prime example is a movie or Powerpoint presentation.
Passive-the user has little control over the flow of information other than stop, go, rewind, fast forward. This is the interaction found in a Powerpoint presentation or in a movie.
Active-the user has a choice over which paths to follow through the information. This type of interaction is found on the World Wide Web where there are millions of linear paths the user can navigate.
Interactive mode
Static- the use of choices, or question responses, have little or no effect on the flow or continuation of the piece.
Dynamic-the users' choices, or responses to questions, alter the behavior of the piece beyond just informing you of a right or wrong answer.
Synchronous- the use~s actions, words, or images are communicated in a synchronized mannerto.instrumentation, various different locations, or to other individuals or groups. Examples of this include controlling machinery remotely and videoconferencing.
Asynchronous- the user's actions, words, or images, movies, etc. are communicated to others in an asynchronous fashion. E-mail and newsgroups are two examples of this type of interaction.
3) Type of media
Animation -A series of cartoons, drawings, or models that are played in a fairly linear fashion.
Video Movie· A video that is played back on a VCR.
Digital Movie· A movie that is stored in a digital fashion and viewed on a computer. The computer allows the user to resize, play in forward and reverse directions, alter speed, and step forward or backwards frame by frame.
Simulation- Theusercan alter variables and affect what happens on the screen. Things like the passage oftime, size, scale, shape, color, behavior of objects, can all be changed and the effects observed.
Visualization tools· The user can view information and manipulate it to see different representations of given data. Molecular viewers are a prime example of this.
Databases-Repositories of information that can be
used to gather information to complete a task. A prime example is the MoleculesR Us site sponsored by the NIH where the user can search for the coordinates of any large bio-molecule - http://molbio.info.nih.gov/cgibin/pdb.
Explorations - Content provided to the user without a great deal of structure for the purpose of letting them explore and gather information to answer a given question. Examples of this include Web pages with a series of links for students to wander through to answer specific questions. More complex uses include pictures, movies, simulations, and animations.
lmmersive environments - The user is immersed in a context and affects the outcome of what happens to him or her. Usually there is a story element that lends an element of reality. Examples of this type of media include our AirbagsRUs virtual company or the Wiley Liftoff module.
4) Ways of distributing the media
Internet. The material is made available on the Internet and is accessible via FTP or Web browsers like Netscape. The limitations with this approach include: the necessity of an Internet connection, slow transmission rates, and limitations to what web browsers allow.
Floppy discs- The old standard -almost everyone has the capability to read one. Main drawback· cannot hold more than about 1.4 Mb of material.
Removable discs- Removable discs such as Zip or Jaz discs hold 100-1,000 Mb of material plenty but few people have them.
CD-ROM- The new (sort of) standard for delivering up to 600Mb of material. Relatively inexpensive but rather slow when looking at complex media pieces.
I hope that by mentioning how I think about media I have stimulated thoughts in you the reader. Be aware that any given multimedia piece can contain various media types. There are numerous other crucial issues that I think of when thinking about media including: 1) Educational value and effectiveness, 2) People, time and costs associatec with producing the media, and 3)
Strengths and weaknesses of the media. All of these issues are extremely important when you are creating educational media- I will not say more about them here but I will write more about them in the future with references to the latest literature.
As I return to burning more CO-ROMs, I just want to
mention that the ways I think about media are in no manner exhaustive and this is really my first stab at putting all of this down on paper. I would welcome and appreciate any comments directed at molinaro@cchem.berkeley.edu. I find media fascinating and a wonderful tool to teach chemistry. I am certain that the next few years will bring us wonderful media that will enhance our students' understanding of chemistry, as well as our (at least my) own.